Entropy
And Digital Installation
Susan Ballard
School of Art, Otago Polytechnic
In the lives of emperors there is a moment which follows pride
in the boundless extension of the territories we have conquered
… There is a sense of emptiness that comes over us at evening
… It is the desperate moment when we discover that this empire,
which had seemed to us the sum of all wonders, is an endless,
formless, ruin, that corruption’s gangrene has spread too far
to be healed by our sceptre … Only in Marco Polo’s accounts was
Kublai Khan able to discern, through the walls and towers destined
to crumble, the tracery of a pattern so subtle it could escape
the termites’ gnawing. (Calvino, 1997: 5-6)
Since, ordinarily, channels have a certain amount of noise, and
therefore a finite capacity, exact transmission is impossible.
(Shannon, 1948: 48)
What would it mean if communication were exact? That, in spite
of the real, material, spaces of message, channel, format, filters,
modulations, mediation, and plain old error, it might be possible
to exclude all noise and see through to some pure space of connection
and transmission. Despite my curiosity, I suspect the result would
be disappointingly dull, or simply redundant. The search for perfect
communication is as pointless as trying to find an audio space not
infected with electromagnetic waves, or a gallery space where only
one work is apprehended at a time. Our communications spaces are
always already determined by the varieties of noise that constitute
their surfaces. In scientific and informatic models there are laws
that repeatedly demonstrate the futility of any attempt to maintain
purity as a static form. Key to these demonstrations is the role
of entropy. Entropy is both a force and a probability measure. This
essay examines shifting roles and definitions of entropy in two
recent digital installations. What I suggest is that an understanding
of the operations and implications of entropy helps us to unpack
operations of noise and materiality in these works. The installations
discussed here use the tools of distributed media at the same time
as they locate themselves within the physical spaces of the art
gallery. Furthermore, a focus on entropy and its role in digital
installation acknowledges that both information theory and aesthetics
are themselves impure and inexact.
In the two works discussed in this essay, the networked systems
of digital media stretch the spatial and temporal coordinates of
gallery installation. It is not possible for a viewer to stand before
or within the work and see all of its elements. Instead, the works
contain what Eco terms ‘intrinsic mobility’ (Eco, 1989:12). That
is, the works can be understood as ‘elementary structures which
can move in the air and assume different spatial dispositions. They
continuously create their own space and the shapes to fill it’ (Eco,
1989:12). Operating across analogue and digital media, not necessarily
located or contained within the physical spaces of the gallery,
these works bring together a distributed model found in Eco’s ‘open
work’ with the informational notion of entropy. Additionally, through
their embrace of entropy these works extend our understandings of
materiality in digital media and thus question relationships between
aesthetics and media. This essay locates entropy and noise at a
crucial juncture for digital materiality. A remapping of entropy
is central to a discussion of digital installation for the very
reason that the works themselves suggest the operations of noise
as a force for distribution, and highlight a potential new aesthetic
mode that focuses on mobility and transformation.
Entropy is a statistical measure; in particular, it is a measure
of probability. When devising his mathematical model for information
theory, Shannon (1948) borrowed the term entropy from thermodynamics.[1]
What interested Shannon was the possibility
for information to become a material quality which could be measured,
rather than a vague medium through which meaning was conveyed.
When examining the heat exchange processes of thermodynamics in
1865 Clausius coined and defined the word entropy to mean ‘transformation
content’ (von Baeyer, 2003: 91-92). Entropy was used as a measure,
not of the loss or gain of energy (for according to the first law
of thermodynamics the sum of energy is always constant), but a measure
of the energy that was dissipated and broken down into less and
less usable packets within a closed system (Spielberg and Anderson,
1987: 108). Today, entropy is still used as a measurement of the
speed and gradual increase of the energy in any given system that
can no longer be transformed into useful work or heat. Whenever
energy is transformed it becomes degraded. Without an injection
of fresh differentiated structures a closed system will become fully
dispersed, and as undifferentiated matter, it will suffer what has
been termed ‘heat death’ (Spielberg and Anderson, 1987: 125). This
tendency towards maximum entropy is the second law of thermodynamics.
Over time, entropy at work within a closed system leaves more and
more energy unworkable.[2] However,
because there are so few truly closed systems, the statistical character
of entropy means that entropy becomes more the ‘measure of that
state of maximal equiprobability towards which natural processes
tend’ (Eco, 1989: 48) rather than a finalizing statement. Entropy
is itself not the tendency towards unworkable systems, but the measurement
of that tendency.
Shannon, too, wanted to challenge the operations of a closed system,
and overcome the different roles that noise held within information
transmission. He saw a similarity between his probability function
called ‘information’ and the probability function called ‘entropy’
(Shannon, 1948: 20). It was clear that both information and entropy
were statistical measures. Shannon turned to thermodynamics for
his terms, arguing that a mathematical discussion of information
required a study of force and measure, rather than meaning and reception.
For Shannon, both force and measure were about distributions and
probabilities, something that the statistical measure of entropy
proved. Although he presented us with a problematically linear approach
to communication, Shannon also addressed the environmental impacts
of communication by locating noise in two crucial places in his
equation. Firstly, noise was defined as entropy found and encoded
within the message itself. This for Shannon was an essential and
positive role; entropy at the source invited continual re-organisation
and assisted with the removal of repetition enabling faster message
transmission. The second position he accorded noise was external,
that is, noise introduced to the message channel whilst in transit.
External noise confused the purity of the message, whilst equivocally
adding new information. If it produced the same received signal
every time, Shannon called the disturbance distortion. If the received
signal changed constantly, the disturbance was called stochastic
noise (Shannon, 1948: 19). In both external roles noise actually
made additional information. Consequently, Shannon concluded that
without noise there cannot be information. The two became
intimately connected through the measure of entropy. In the absence
of inherent meaning, noise was found to determine the existence
of the very thing apparently determined to eliminate it. He wrote:
The first defining expression has already been interpreted as
the amount of information sent less the uncertainty of what was
sent. The second measures the amount received less the part of
this which is due to noise. The third is the sum of the two amounts
less the joint entropy and therefore in a sense is the number
of bits per second common to the two. Thus all three expressions
have a certain intuitive significance. The capacity C of
a noisy channel should be the maximum possible rate of transmission,
i.e., the rate when the source is properly matched to the channel.
We therefore define the channel capacity by C Max H x Hy x
where the maximum is with respect to all possible information
sources used as input to the channel. If the channel is noiseless,
Hy x 0. The definition is then equivalent to that already
given for a noiseless channel since the maximum entropy for the
channel is its capacity. (1948: 22)
Without noise and entropy there could not be a functioning channel.
It is this dependant relationality that excited Shannon about entropy.
In its first role, entropy could measure both noise and information.
And in its second role entropy was the disturbance to these measures,
entropy as noise was the material distortion, disturbance, or surface
through which information traveled.
The relevance of Shannon’s model for digital installation is in
the relationship it establishes between material distortion and
media surface. As well as distorting the clear surface of materiality,
entropy as a measurement of that system introduces noise. When entropy
is evoked in digital installation this dual role of measure and
material force becomes further complicated. Although a digital installation
is not a classical closed system - in fact the essential intervention
of a viewer means it cannot ever be closed – a focus on entropy
can offer a new vocabulary and a new set of concepts in which to
discuss what goes on in digital installation. If digital installation
is understood through an analysis of shifting materiality, the manner
in which entropy actually introduces and defers the material becomes
fundamental. The remainder of this essay will focus on two recent
digital installations, Ronnie van Hout’s On the Run (2004,
City Gallery Wellington, NZ), and Alex Monteith’s Invisible Cities
(2004, The Physics Room, Christchurch, NZ). In van Hout’s On
The Run entropy is both the force by which a viewer can engage
directly with the work, and a tool for the measurement and transformation
of the work’s borders. In Monteith’s Invisible Cities entropy
is a model and apparatus for the materialisation of description.
Not necessarily immaterial or singularly material, the digital installation
finds its mathematical equivalent in Shannon’s impure, noisy, transformative
and entropic communications model. When working across networked
media, as both these works do, Clausius’s idea of ‘transformation
content’ becomes even more pertinent (von Baeyer, 2003: 91-92).
It is possible to see how entropy in these installations is more
than a pessimistic description of decay, and instead operates as
a productive force for, and measure of, material transformation.
This is because ‘the entropy of a substance determines whether it
will exist as a solid, liquid, or gas and how difficult it is to
change from one such state to another’ (Spielberg and Anderson,
1987: 106).

Ronnie van Hout, On the Run, 2004. Exterior view.
Van Hout’s On the Run (2004) takes the digital tropes of
interactivity and presence and through the invocation of entropy
as a networked force, gives the viewer a way to become complicit
in the artist’s desertion of his own work. In the gallery is a large
architectural form built from plywood. It could be read as a maze
of packing crates, abandoned at the end of the gallery, or a basic
house designed for a person to inhabit the gallery. A small trap
door, a number of bolted flaps and two entrance/exit spaces punctuate
the surface. The front doorway entrance is open, and the viewer
must slip through an uncertain gap to enter the confines of the
work. Like the First World War gun emplacements scattered on the
coastal harbours of New Zealand, the inside spaces and the external
space do not appear to be aligned. Viewers find themselves within
the deadened sound space of a thin wooden corridor. There is the
sense that the work is some kind of architecture of confinement.
On our right is a large glass pane that lines a cell room. Leaning
over and pressing our noses against the glass, we can make out what
seems to be the sleeping figure of an inmate on a low army camp
stretcher. His cell is littered with detritus from an artist’s studio,
including recognisable incarnations of van Hout’s other works, marquettes,
embroidery, and multiple pieces of screwed up A4 white paper. There
seems to be some kind of escape plan or map sketched on one. The
prisoner has been busy in his cell. The sleeping figure is at first
shocking, how does he breathe in there? Suddenly it is obvious that
although the room shows evidence of recent habitation, the prisoner
has escaped, his form is only just covered by the green wool blankets,
his head a stuffed bag. The mess of the cell room recently inhabited
by the prisoner, apparently van Hout himself, offers fragments and
clues to the operations that may have occurred within the space
to enable his escape.

Ronnie van Hout, On the Run, 2004. Installation view.
There is no sound at all in this space and there is not enough
room for the viewer to turn around to exit. The closeness of the
air is cloying, and the deadened atmospherics imply that we are
somehow underground. Where to now? Deeper inside the space and around
a sharp bend the viewer encounters the figure of a guard dressed
in army camouflage fatigues sitting before a computer monitor with
his fist raised. He is an uncannily realistic figure – bearing a
striking resemblance to van Hout. The guard has obviously neglected
to look to the glass in the cell, and as a result has lost his charge.
To find out why, we must stand too close to him, and peer over his
shoulder, over his lifted fist. On the screen before him are endless
messages. Scrolling across the screen are SMS messages and emails
posted from the artist (the prisoner, on the run), visitors to the
exhibition and distant onlookers. Alongside the artist, the audience
has sent posts offering the warden advice on where to locate the
artist/prisoner, or gleeful messages of escape.[3]
‘where am I?’
‘Ann & Stephanie are on the run.’
‘you’ll never catch me! mwa-ha-ha-ha!’
‘Squirrels are like cigarettes, neither are dangerous until you
put them in your mouth and set fire to them.’
‘I can see you. I know what you’re up to. I’m coming to get you.
Watch out…..ha ha ha!’
‘LOOK OUT!!!!!!!! there’s something BEHIND you…’
‘I am watching…’
I will Not GiVe uP’
‘blah blah blah I escaped your crap jail!’
Sleep with one eye open…’
always a man on the run.’
‘We Are Watching You… We Know where you live… We are Stalking U.’
‘NAT N LUCE R 2 HOT MAMA’S.’
‘the longest childhood is that of man himself growing into self-knowledge.’
‘it looks real.’
‘Hey kids in the room I am saying hello.’
‘the brilliance of my mind has slipped away. When I wasn’t looking
caz.’
‘the evidence lies in your t-shirt.’
‘Ha. I know who you really are.’
‘GO RONNIE GO.' ‘
‘”a map of the world that does not include utopia is not worth
even glancing at”Oscar Wilde.'’
‘don’t know much about art but great nosh at the opening…’
‘C U at t-e vault on w!ll!5 5f.’
‘just like Ward 27 @ Wellington.'
Reading the posts there is ambivalence surrounding the positions
adopted by the audience or the artist. Some offer advice as another
voice helping the prisoner out. Others, inhabiting the space as
textual avatars, write as the prisoner himself. The broader assumption
is that participants became assimilated into yet another of van
Hout’s personas.[4] As
van Hout infiltrates their phone systems, they pay for the artist
to stay on the run, keeping the ball going. Van Hout uses these
records of networked media to disrupt the closed spaces of the installation.
By including the messaging options van Hout suggests that a viewer
must adopt both an embedded and a mobilised position in order to
engage fully with the work. Not only must we be where the artist
is not, in order to interact fully we must also be away from the
structural object.
By sending messages on van Hout’s behalf, gallery visitors assume
the role of the artist, momentarily taking the starring role in
an ever-changing present of the screen. Present, yet not present,
the artist’s escape can be charted through these posted messages;
they are a reminder of the warden’s failure to contain him. There
are a number of entropic forces at play here. Reliant on the improbability
of escape, and the reassurance of repetition in the messages before
him, the warden does not leave his chair to check the cell. His
adherence to a model of information as repetition, redundancy and
order has foiled him. Deleuze identifies this concentration of information,
and reliance on analogue spaces of confinement as central to the
operations of the disciplinary society (1992). Following Foucault,
Deleuze argues that within the disciplinary society the individual
is subject to the watchword or signature and is forced to conform
to particular architecture molds. In On The Run this model
is shown to lose its effectivity, due in part to its inherent entropy.
Although the prison guard has established spatial and informatic
controls, the prisoner has slipped his grasp. This is because the
prisoner is aware of a second mechanism of control, that of modulation.
For Deleuze the society of control (which follows the disciplinary
society) is digital, and it can be measured, not by static media
or the reassurance of fixed architectures but by codes. ‘The numerical language of control is made of codes that mark access
to information, or reject it’ (Deleuze, 1992: 5). Enclosed within
continuous networks the prisoner has used the very network of enclosure,
and the access to information afforded by the network to map his
escape. On The Run makes us aware of the interleaving of
these two systems. Neither the network of the society of control
nor the entropic machine of the disciplinary society is a closed
system. Both are shown to have spaces for escape.
On The Run locates escape as a temporal
activity. Entropy is tied to duration, and the movement of entropy
is always forward, toward greater entropy. Entropy cannot flow backward.
Nevertheless, within the macroscopic durational force of entropy
small pockets of discrete ‘order’ persist. Arnheim and others use
the example of the entropic force of a small child in a bedroom,
claiming that once the child has passed through the system of a
bedroom it is impossible to discern the original order of the space
(1971). Arnheim rightly points out that small pockets of order are
the key focus of any child’s room, and the interpretation of whether
the structure is ordered or disordered depends on the perspective
of the observer on the system. In On The Run the confined
but messy system of the cell block reflects this relationship. Entropy
has spun the prisoner away, and looking into the cell it is easy
to see the clues and traces of its ongoing dissipation. Positioned
so that he is unable to see directly into the cell room, van Hout’s
guard reads the external ordered structure as a sign of control,
allowing him to disregard any minor infringements as simply ‘mess.’
Entropy is found operating as both singular event (the escape of
the prisoner) and generator of further leaks and flows (the apparent
‘order’ authorised by the SMS messages as they appear on the screen.)
The work operates across distributed and entropic temporalities
rather than within the fixed duration of the gallery.
Van Hout introduces further clues regarding
the space’s transformation. Like all architecture of detention,
the prison itself is positioned at a remove from ‘normal’ life;
it is a closed finite environment. When entering the space, on the
viewer’s left is a large flat screen monitor showing an ever so
slightly moving image of an idyllic lakeside (a kind of mimetic
window). The lake is redundant enough to be any lake in New Zealand,
non-specific enough to be any lake with deciduous poplars at its
banks, and familiar enough to be anywhere. This is nostalgia and
kitsch (both tropes dependant on redundancy; that is, they do not
make us think but show us somewhere we already know) repackaged
as location. The scene becomes a place-holder or sign of the desire
for the removal of entropy. It is the seemingly perfect environment,
in which duration is stilled and the scene (nature) has not been
overtaken by the potential entropy contained within the cell or
the prison. The window/screen offers both a panorama of normality
and a scene of unattainable perfection, and is a further indication
of the necessity of entropy as a force and measure, a tool to read
the system. Unfortunately the guard watching his monitor knows nothing
of this, because he relies on a standardised model of interactivity
that excludes entropy. He believes that if he looks long enough,
enough information will come. But due to the redundancy of his system
– tell me you are still here, and I will believe you - ‘I’m still
here’ becomes equated with ‘I’m on the run’ and he receives no information.
In informational terms, he has no entropic uncertainty measure,
only the certainty of his position and the authority of his glass
box. He has made this mistake because he has dismissed entropy as
some kind of random, undifferentiated matter irrelevant to the study
of systems.
In Entropy and Art Arnheim both presents
and questions this reductive model of entropy as undifferentiated
matter, leakage and flow (1971). Arnheim is most concerned with
the threat to order that the uncritical application of entropy principles
to art practice pose. Separating out informatic and thermodynamic
definitions of entropy, Arnheim argued that the accepted notion
of entropy within thermodynamics ignores the larger structure or
form, and instead focuses on the microscopic arrangements within
the structure. He calls this focus on systems or sequences absurd,
and suggests that we must return our gaze to the ‘preserved islands
of order everywhere’. The ‘ludicrous’ nature of entropy for Arnheim
is further encapsulated in the fact that within informatic definitions
of entropy order itself becomes defined as ‘improbable’. The absurdity
of disorder leads him to ask ‘Now what sort of sequence of events
will be least predictable and therefore carry a maximum of information?’
His reluctant answer is that ‘the least structured sequence will
be called the most orderly.’ His example is found in a pack of cards.
The least likely probability is that a pack of cards would end up
identical (or ordered) after subsequent shuffling. His own equation
of probability with predictability, and the broader dismissal of
structure which he sees occurring in systems leads Arnheim to declare
the tension of the second law of thermodynamics to be at its very
worst anti-Darwinian. The most extreme exemplars of what he saw
as entropy gone mad are found in Arnheim’s footnoted references
to minimalism, experimental music and avant-garde film.
Arnheim's dislike of the connections drawn between
information and entropy in the above examples lead him to argue
for the realignment of information with order. As such he did not
dismiss the necessary role of entropy, but resisted what he saw
as its unnecessarily dominant role in art practice. Although he
argues that an awareness of entropy is necessary for the perfect
artwork to reach a position of equilibrium, a point of order and
maximum entropy, he argues that current (1971) social relaxations
of the ‘demands of organised experience’ mean that many artworks
take the ideas of entropy too far, resulting in ‘the shapelessness
of accidental materials, happenings, or sounds.’ His targets here
are performance, improvisation and conceptual art. That is, any
works that do not appear to adhere to an external structure, or
desire a stability of order. As he explains: ‘Mere noise involves
a minimum of structural tension and therefore calls for a minimum
of energy expended by producer and recipient, in spite of creating
the illusion that much is going on.’ By establishing hierarchies
for the appropriate employment of entropy and noise, Arnheim reaches
the end of his text sounding very much like van Hout’s prison warden
looks; watching his monitor for any sign of order, and unaware of
the ‘impossibility’ of ‘exact transmission’ (Shannon 1948: 48).
The difficulty for Arnheim is in the unachievable resolution of
Shannon’s dual definition of entropy as both function and parameter
for a system.
The analogy made by Shannon between entropy
as material force, and entropy as probability measure becomes significant
here. As uncertainty, noise and entropy work together in the threefold
process of measuring efficiency . Shannon does not dismiss noise
but locates it as a crucial determining capacity. Without entropy
there cannot be capacity. Arnheim’s formalist ideal of order without
noise does not admit transformative movement as a quality of the
art work. As entropy increases the useable capacity of the channel
shrinks and it is necessary to employ other models of distribution
that focus on the transformative rather than the fixed. As I have
mentioned, Deleuze connected entropy specifically with the disciplinary
society arguing that the subsequent society of control (in many
ways more insidious) is reliant on the leakage and noise of distribution,
whether through code, modulation or incorporation. Present within
this society of control is an expanded notion of entropy, which
is not specifically tied to closed systems. This expanded notion
of entropy is central to the second work discussed here, Invisible
Cities (2004) by Alex Monteith. The source of Monteith’s work
is located in the novel Invisible Cities by Italo Calvino.
In the novel Marco Polo describes the movement of entropy outside
of the closed system:
"I have also thought of a model city
from which I deduce all the others,” Marco answered. “It is a
city made only of exceptions, exclusions, incongruities, contradictions.
If such a city is the must improbable, by reducing the number
of abnormal elements, we increase the probability that the city
really exists. So I have only to subtract exceptions from my model,
and in whatever direction I proceed, I will arrive at one of the
cities which, always as an exception, exist. But I cannot force
my operation beyond a certain limit: I would achieve cities too
probable to be real". (Calvino, 1997: 69)
In the installation Invisible Cities
(2004) Monteith draws on the languages and objects found in Calvino’s
novel to activate a trawling of Internet image spaces.

Alex Monteith, Invisible Cities, 2004.
Installation view.
Invisible Cities is a record of the interrelationship
between entropy and information in the visualization of a search
engine. Monteith isolated two thousand noun groups from Calvino’s
book. Using a code written by Sean Kerr to limit, and to some extent
automate the AltaVista search engine, Invisible Cities (the
installation) brings up linked images based on these terms every
twenty seconds. One large projection fills the whole end wall of
the gallery, its screen continuously projecting the AltaVista search
results. The work deceptively fulfils Shannon’s definition of information
as quantity measure and its conflation with an extended, or distributed
notion of entropy. There is already a reliance on the structures
of fragmentary narrative and subtle variation within Calvino’s book;
Monteith adds to this a new action as the book becomes reduced to
nouns and is fed or filtered through the search engine. Invisible
Cities get searched, sorted, arranged and manipulated as visual
images rather than descriptors.
Calvino’s novel plays out the impossibility
of mythical and unmediated communication. The book documents conversations
between Kublai Khan and his emissary Marco Polo. Polo is sent out
to the far reaches of Khan’s empire to bring back tales of the cities
he finds there. As the novel progresses both Polo and Khan become
increasingly aware of certain amounts of noise gnawing in their
conversations – what Shannon would call the ‘conditional entropy’
of their messages (1948: 20). In spite of his desires to hear more
and to believe in the greatness and strangeness of his kingdom Khan
begins to distrust the descriptions he is hearing. Polo is describing
only one city, his home – Venice. Both hide their awareness or distrust
of the tales being told, because, as Shannon would later inform
them, entropy offers a significant tool by which they can each measure
the exchange of information. Disclosed, entropy might vanish, and
the story would be finished, uncertainty removed at both source
and reception would lead to redundancy. Nothing more could be learnt,
no more cities could be visited, no more stories could be told.
To hold off redundancy, Khan and Polo concentrate on the objects
found within the cities.
Monteith picks these objects up, and sends them
back out to the farthest reaches of a different kind of empire but
one equally distributed. As they return they too bring different
tales of their locations, and contain inadequate informational relationships.
In this way Monteith sets into play the entropic forces of distribution,
again as a probability measure. In a text so intimately concerned
with information Calvino makes us as readers complicit in the agreement
that entropy is not only necessary but also essential (in both senses)
for the continuation of the story. Entropy determines, delays and
distorts the materiality of Venice as it is described through inventory,
narrative and measure within the novel. Paradoxically then, in Calvino’s
Invisible Cities entropy both causes and defers material
decay, whilst also recording and perpetuating the narrative’s movement
towards its conclusion. Entropy operates at a macro-material level
within the structures of the story, as well as generates the sequences
that determine the micro-material events of the narrative. It is
both a complex force and a measure of that force.
There are a number of apparently random occurrences
in the viewer’s anticipation of the installation. Firstly, the images
produced may not be exactly what are expected from the search term.
Secondly, the selection of nouns appears arbitrary until the context
of Calvino’s Invisible Cities is understood. Lastly, the
viewer’s visible intervention in the space means that no one experience
is like any other. However, Invisible Cities operates through
entropy not randomness. The appearance of a particular image inside
the search engine database is reliant on a previous identification
of image with text, on a series of decisions that have lead the
work to this material point. Determined either by the search engine
and its rules or by the individual who has placed the image into
the databases of the Internet, there are factors that limit this
seemingly infinite system. The work is not random nor indeterminate
but entropic. If something improbable introduces order (or in Polo’s
case - reality) then its probability or number of bits ‘per second
common to the two’ can be understood as its material (Shannon 1948:
20). This is how as a quantity measure entropy comes to share its
definition with information rather than randomness. In the installation
Invisible Cities there is a further doubling of this relationship.
In front and to the side of the large screen projection are a monitor,
camera, another smaller projection and other assorted electronics.
Using the same code as the Calvino search a second iMac conducts
a live examination of its own contexts and surroundings by sending
AltaVista search terms drawn from objects in the room: ‘….RCA, Imac,
Tripod, video switcher, CCTV camera, four-plugs, extension cables,
Ethernet cables, roller blind…. ‘
There is no overlap between the search terms,
but the two are bought into close proximity by the overlapping screens
and the timing of the searches. The images are viewed together amidst
the multiple architectures of the gallery. The second iMac is watched
by a mini-DV camera, which transfers its signal to a smaller wall
projection on the left of the space. This second projection is also
connected to a video switcher. Entering the space means that a
viewer’s presence is picked up by a CCTV camera on the back wall
of the gallery, this image is intermittently fed to the video switcher
appearing for approximately twenty seconds on screen before the
switcher returns to the computer image and its ceaseless task of
searching for the objects that construct the space. The materials
that make up this installation are not only those present within
the space but the forces that introduce outside materials, disturbances,
dirt and noise into the system of the search engine. A viewer can
also enact her own duplication and become part of the inventory
of this space. By positioning herself in front of the mini-DV camera
the viewer’s presence becomes multiple – becoming no longer a singular
or proper noun but a phrase appearing across a number of locations
and projected large by the video switcher. The descriptive nouns
are not determining but simply one material among many:
…cities, silver domes, bronze statues, streets,
crystal theatre, tower, lamps, doors, buildings, spiral staircases,
square, wall, aluminium towers, gates, drawbridges, moat, canal,
houses, chimneys, market, steps, streets, stairways, arcades,
roofs, lamppost, dock, gratings, banisters, steps antennae, lightening
rods, poles, canals, pool garden, trees, stones, sand, marsh,
signboards, walls, house, tavern, barracks…
Removed from original context (meaning) the
AltaVista images arrive automatically on the installation screens
every twenty seconds. At the viewer’s end of the channel we have
enough time to engage with them, assess their relevance, and perhaps
make connections to our own images of these terms before another
poll begins. The computer conducting the poll has keyboard and mouse
removed, so we are surplus to the generation of the information,
and in many ways redundant to its interpretation. Instead we operate
as part of the continued distribution of noun, phrase, image and
text.
The relationship between the projections and
the monitors is one of multiplication but also inhabitation of the
space. Calvino’s Invisible Cities presented multiple takes
or narrations of a city. The many imaginings brought by Polo to
Khan transport them back repeatedly to the same place only different;
a difference of kind rather than type. At one point Khan questions
whether they are even present within the room together. Through
the text Calvino suggests that it is possible to know a city by
its contents but also that this city is made of previously constructed
spaces and inhabitations. After a while it feels like Polo is describing
multiple diasporic entities rather than the singular growth of empire.
The inventory becomes a tool for the documentation of the matter
that makes the city but also a way to avoid the entropy, which seems
to threaten the empire’s borders. By employing a similar modular
and descriptive method Monteith offers a tool by which the viewer
can grasp at a different sort of space. Monteith has said that
‘Calvino often uses a slightly modular, mathematical or scientific
rhetoric in the structure of his works and I enjoyed this framework.
His approach seemed to suggest a way to hem-in virtual space’ (2005).
Monteith suggests that by listing and searching it is possible to
reach some kind of distributed or entropic edge located within a
more generalized notion of Internet space.
In its desires to archive and retrieve more
and more ‘information’, a search engine is committed to a constant
but imperfect view. AltaVista explains the operation of the search
engine within its ‘terms of use’:
Search results: the web changes constantly
and no searching or indexing techniques can possibly include all
pages accessible on the web in its index of sites (the ‘index’).
As a result, AltaVista does not and cannot guarantee that your
search results will be complete or accurate or that the links
associated with the index will be complete or accurate or active
at the time of your search. The web sites included in the index
are developed by people we do not control. The process of including
sites in the index is largely automatic. AltaVista cannot and
does not screen the sites included in the index. For these reasons,
we assume no responsibility for the content of any site included
in the index, and are not responsible for any errors or omissions
contained in the site or any AltaVista site (or any site you may
link to from the site or any of the AltaVista sites), or any offensive
or otherwise objectionable content contained in the site or any
AltaVista site (or any site you may link to from the site or the
AltaVista sites). (AltaVista, 2005)
This emphatic disavowal of control and scope
is supported by sites such as Nous that have been designed to assist
Website managers get the best results from the search engine. Nous
explains that AltaVista operates by downloading pages and indexing
them utilizing robot or spider technology that makes a copy of the
site’s html into the AltaVista database. ‘AltaVista then accesses
each page and looks for every instance of the search within the
indexed pages. AltaVista views every page and article on the web
sequentially. A word may be misspelled but as long as that word
exists on the Web, AltaVista will search for it’ (Nous, 2003). This
highlights the role of the search engine itself as a monitor of
entropy and distribution. Invisible Cities makes us aware
of the limits and architectures of the search engine. AltaVista
literally means ‘view from above’ and Monteith’s Invisible Cities
operates at the limits of a virtualized information space (a place
that on early topographical maps would have been marked with dragons).
A question is raised regarding how much can be seen from above without
additional magnification. Monteith’s work suggests that what can
be discerned are pattern, permutation, and modulation; the tightly
bound edges at which entropy functions.
Monteith’s Invisible Cities also has
a stand-alone online version. In the Web version of the work it
seems possible to set the timing between polls, so that a user can
navigate some of the retrieved links. Yet whatever text is entered
or intervention attempted is automatically overwritten by the computer
in its endless quest for images from the invisible cities. The user
cannot change or transform the ongoing movement of the search. Obeying
the rules of entropy the forces of the search engine are unidirectional
and ongoing. Although the infinite point of heat-death may be approached
it will never be met and the journey toward it cannot be stalled.
In the installation, the second iMac does have a keyboard and mouse,
and the viewer can interfere with the activities of the computer
but, again, this is overwritten within twenty seconds. In both cases
the live Web narrative is constructed through the repetition of
parameters and systems. That is, Invisible Cities is a digital
installation in which the terms of interactivity and immersion are
distributed between viewing and scanning machines and the viewer
becomes one element distributed across its screens. If this is a
model of digital interactivity it is a consciously flawed one by
being a frustrated byproduct of something else. And a viewer is
quickly made aware that she is interrupting a particular and ongoing
narrative. The work operates as a transformation of both the search
engine as a device and Calvino’s original text. The lasting material
is of a silent room filled with the noise of data searching:
…canoes, Banks, Green estuary, Land, Mullioned
windows, estuaries, Hole, wheels, 63, half-cities, roller coaster,
carousel, Ferris Wheel, Death ride, Big Top, trapeze, Half-city,
Stone, Marble, Cement, Bank, Factories, Palaces, Slaughterhouse,
School, Half, City, Half-city, Marble pediments, Stone Walls,
Cement Pylons, Ministry, Docks, Petroleum, refinery, Hospital,
Trailers, Shooting galleries, Carousel, cart, Roller Coaster,
Caravan, 64, territory, one city, rolling plateau…window sills,
flapping curtains, ground, gutters, manhole covers…
The noise of the descriptions contaminates the
spaces inside the gallery that are layered with the noise of virtualised
spaces inside the Web. Marco Polo infected his descriptions of different
(invisible) cities with the real Venice; here the gallery space
becomes Venice. The screens float before us, the litter of surveillance
cameras, monitors and lights, and electrical cable scattered over
the space encourage us to stay a little longer. And we wait like
Kublai Khan, our breath held like any other expectant tourist, except
we are already present within the material spaces that will be shown
to us.
The spaces of both installations discussed here
are not experienced in continuous cinematic instants or destination-based
interactive play but through duration – a distributed affective
experience of sound, image, and delay. Duration is a key measure
of entropy, and entropy occurs through duration. Although it is
durational, entropy is not a singular smooth progression. Because
it is simultaneously a material force and a measure of that force
entropy contains its own stutters, gaps, dirt and noise. When located
amidst digital materials, entropy echoes and records the modulations
and distributions of code. It is Clausius’s ‘transformation content’
not necessarily tied to particular systems (von Baeyer, 2003: 91-92).
Like Deleuze and Guattari’s intensive multiplicities, the digital
work changes after each division or viewing - likewise, the work
is distributed. In Eco’s sense of the word, it maintains disjunctions
and contains an intrinsic mobility. (Deleuze and Guattari, 1996:
261; Eco, 1989: 12–15). On The Run and Invisible Cities
address the problems of distributed aesthetics by drawing on the
force and measure of entropy. When we view these installations listening
(even to silence) augments looking. In listening for bursts of entropic
noise in Invisible Cities and On the Run it is possible
to identify points of delay that highlight the infinite material
shiftings of entropy and matter. In these digital installations
entropy both determines and maps material relationships by encouraging
a politics of noise. This is its necessity.
Author's Biography
Su Ballard is an artist, writer and musician whose research focuses
on new media art with a particular emphasis on contemporary digital
and time-based installation from Aotearoa New Zealand. She is completing
a PhD with Art History and Theory and the Centre for Contemporary
Art and Politics at the University of New South Wales, Sydney, Australia.
Su is a senior lecturer, and head of Art Theory at Otago Polytechnic
School of Art, Dunedin, New Zealand. She is a convenor of ADA Aotearoa
Digital Arts Network and deputy board chair of the Physics Room
contemporary art space, Christchurch, NZ. [http://
www.physicsroom.org.nz, http://www.aotearoadigitalarts.org.nz]
Notes
[1] This paper will focus on
Claude Shannon’s equation of information and entropy. Shannon wrote
‘A Mathematical Theory of Communication’ in 1948, and published
it in the Bell Systems Technical Journal. The following year the
article was reprinted, with alterations and a preface by Warren
Weaver, as: ‘The Mathematical Theory of Communication’ (Shannon
and Weaver, 1949). Weaver offered a particular reading of Shannon
and emphasized the importance of the separation of information from
meaning. It is from this second text that we get the Shannon-Weaver
communications model. In this essay I refer to the original Shannon
text and the authoritative version posted online by Bell Labs, and
in text paginations refer to the pdf pagination.
Norbert Wiener presented a strong counter to
Shannon’s use of entropy stating that information and entropy are
not the same, but that ‘the information carried by a message is
the negative of its entropy’ (Wiener, 1967: 31). Wiener tried to
rewrite Shannon’s formulas so they used the term negentropy, as
a way of maintaining a position that claims ‘information means order
and entropy is its opposite’ (Eco, 1989: 53). For more on the implications
of Shannon’s decision to equate information and entropy see Hayles
(1990: 48–60).
[back]
[2] In 1867, facing this pessimistic
probability head on was James Clerk Maxwell’s ‘demon’. As a way
to challenge what he saw as the unnecessary inevitability of this
law, Maxwell proposed a microscopic demon that sat between two boxes
of equal temperature in a closed thermodynamic system. The demon
was imbued with enough intelligence to sort molecules as they rapidly
approached him; at his gate the demon would sort fast from slow.
By only letting exceptionally fast balls travel in one direction
and very slow balls travel the other, one box would increase in
temperature and theoretically heat would flow without a change in
temperature (von Bayeur, 1999: 92ff). (In a parallel phenomenon
water might be seen to flow uphill). Unfortunately for the demon,
his position was unsustainable, for as Leon Brillouin pointed out
in 1950, ‘the energy the Demon would have to expend to get information
about molecules is greater than what the Demon could gain by the
sorting process’ (Hayles, 1999: 102, see also von Bayeur, 1999:
145ff). Entropy as a measure of possibility would defeat the perpetual
stability introduced by the demon who would have to break the borders
of the closed system in order to gain more useful energy.
[back]
[3] The following is a transcription
of selected texts recorded by the exhibition’s curator, Emma Bugden,
over a two-week period.
[back]
[4] Van Hout’s work is characterised
by a number of these persona that include a dog man, a monkey man,
the prison warden, and van Hout himself variously guised. In the
sculptural installation I’ve abandoned me (2003, Resin, plastic,
rubber, fabric, fibreglass, video systems, Dunedin Public Art Gallery)
van Hout presents a life-size model of himself standing fixed in
front of a TV monitor in which his onscreen doppelganger repeatedly
tries on different costumes whilst also berating himself for the
ineffectualness of his appearance. The watching figure is silent.
Furthermore, another of van Hout’s alter egos watches both figures
at a short distance. Seated on the floor and resting against a fibreglass
log is a ‘monkey’ staring intently at a small hand-held monitor,
which screens a CCTV feed of the exchange. For more details on these
multiple personas, see Justin Paton (2003).
[back]
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